About This GameThe bestselling Secret Files franchise celebrates its return!The dream couple Max and Nina have announced their forthcoming wedding...but at the beginning of Secret Files 3 the event suffers a catastrophe! Max is arrested by Berlin‘s police force. The accusation: Terrorism. Nina‘s biggest adventure yet awaits her in the franchise‘s third game. Could it be possible that everything is connected to the happenings in Tunguska? Is humankind depending on her? Can she save Max or is fate more important than her happiness? Throughout the story players will experience a cinematic hunt crossing continents, with many riddles waiting to be solved. The adventure is not limited to the present, there are also all kinds of puzzles to solve set in the past and in the future, and depending on the choices the player makes, alternative endings await them... Key Features
English,German
secret files 3 gameplay. secret files 3 code archimedes. secret files 3 achievements. secret files 3 the archimedes code прохождение. прохождение игры secret files 3 the archimedes code. secret files 3 download pc. secret files 3 endings. secret files and origins 3. secret files 3 review. secret files 3 apk. secret files 3 trailer. secret files 3 cestina. secret files 3 android. secret files 3 the archimedes code русская озвучка. secret files 3 archimedes code скачать. secret files 3 game. secret files 3 download. secret files 3. secret files 3 archimedes code. secret files 3 code archimède Disappointing story. Very short (took me less than 4 hours, not counting replaying a major part of the game after a crash), annoying and repetitive mini games. Some fun moments, but doesn't get anywhere close to Secret Files 1 and 2.. This is easily the weakest of the SF + Lost Hirozon games. Ironically, playing this games demo was what made me buy them in the first place, as I really enjoyed the point and click puzzle solving. Demo update 2.06:
Complete changelog:. Clarifications on the late release:
As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all. These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree. There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:
I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait. Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far. . Partial controller support has been added!: We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!
This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.. February 10 update:
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